production
Complete the prcoess:
Concept -> ___ -> Production
what is preproduction
A model texture is called what?
what is Skins
What is the most fundamental dimension of secrecy?
What is Speaking the Language.
Game designers come from different backgrounds (physics, graphic arts, journalism, etc.) and are usually what?
what is self taught?
what programming language do most engineers {in the industry} work with?
what is C/C++
What is the rule where the last 10 percent of a game feels like 90 percent of the effort?
what is the 90/10 rule
Generally Speaking, artists are trained in either what?
What is Fine Art programs or professionally minded institutions
While secrecy is common around areas of the videogame industry, the process of preproduction is a ____, and not a closely guarded secret.
Designers have ____ skills that allow them to deconstruct games, examine their core elements and mechanics, and determine the underlying rules & structure of a game.
what is analytic.
Engineers translate design mechanics into what?
what is programming languages.
Preproduction involves a lot of what?
What is documentation/prototyping
Preproduction can be difficult because artists have to balance their art skills with what?
What is Technical knowledge.
Secrecy can be ____ because it provides foundation for fruitful conversations across disciplines
what is Productive
For would-be designers, making the leap from talking about games to constructing games is what?
What is The critical gap
Engineers allow the game to read data produced by artists and designers instead of placing the information into the code themselves. This enables more ??? between the engineers and artists/designers
what is collaboration?
what is artists, designers, engineers.
What is something Artists come into conflict about with designers/engineers.
what is technological limitations.
What is an attempt by developers and the industry to hold themselves apart, as distinct from other industries?
what is secrecy.
The essence of game designers is to embody “teasing out underlying systems and structures” and ___?
What is instrumental play
Engineers construct the means by which designers can adjust the parameters of design mechanics, even though the parameters may change drastically. They refer to this abstractly as what?
what is data driven
Also known as the early phases of preproduction, it is the phase of game development where artists, designers, and engineers define the foundations of a fledgling game
what is a concept
What type of artist understands the dramatic effects of illumination to set a games mood or tone?
What is Lighting artist?
What is having one example of everything that would go into a game: examples of every special effect, every game mechanic, and one feature-complete sample level. Typically referred to as “VS
What is Vertical Slice
The nuanced language of game design lets developers discuss ___ and ___ within a game?
what is foundation & underlying systems.