Technology in Education
Problem-Solving Technology
Case-Study Technology
Project-Based Learning
Game Technology in ELT
100

What does the Greek word "techne" mean?

Craft or art.

100

What is the main aim of problem-solving technology?

To develop creative and reflexive skills.

100

What is a case study based on?

Real-life or imaginary situations.

100

Who developed and advocated the project method?

Dr. Kilpatrick.

100

What are the two main forms of games in ELT?

Language games and communicative games.

200

In which year did the term "technology" become widely used in scientific literature?

In 1960.

200

What are the three basic functions of problem-solving?

Seeking information, generating new knowledge and making decisions.

200

Who described a case study as bringing a piece of reality into the classroom?

Paul Lawrence.

200

What is project work?

 Independent study, research and practical work.

200

What are the four common characteristics of games mentioned in the lecture?

Freedom, creativity, emotional engagement and rules.

300

What did technology mean in the 1970s?

Teaching with technical aids and rationally organized teaching.

300

What is the first step in problem-solving?

Identifying the problem.

300

How many main stages does the case-study method have?

Four stages.

300

What are the three main stages of project organization?

Preparation, project-carrying and presentation.

300

What are the three main benefits of games in language learning?

Language development, stronger knowledge and skill development.

400

What are the two aspects of technology in education?

Technology of teaching and technology in teaching.

400

What is the second step in problem-solving?

Defining the problem.

400

What is the teacher's main responsibility during a case-study discussion?

Asking questions, fixing answers and monitoring the discussion.

400

What skills are included in intellectual project skills?

Working with information, analysing, summarizing and evaluating it.

400

What are the five examples of language games mentioned in the lecture?

Phonetic, lexical, orthographic, vocabulary and grammar games.

500

Who defined pedagogical technology as an instructive technique of implementing the teaching process?

B. P. Bespalko.

500

What three activities are involved in the problem-solving process?

Generating hypotheses, testing predictions and finding satisfactory solutions.

500

What are the four stages of case-study implementation?

Introducing the case, identifying problems, searching for solutions and making decisions.

500

What are the three main types of skills required for project implementation?

Intellectual, creative and communicative skills.

500

What are the last two steps in the four-step problem-solving sequence presented in the lecture?

Forming a strategy and organizing information.