A "Jar"-ing Category
3-Card Effects
Name That Master Art
Jank It Up!
r/Archetype Descriptions
200

As opposed to shuffling back 5 Monsters in your GY, this object allows you to shuffle back ANY 5 cards in your GY instead!

Jar of Avarice

200

Do you feel happy doing this? You are tributing 2 of these 3 animals sweltering in the desert sun to draw 3 cards. Perhaps the one left behind becomes the Pure Advantage Camel at some point.

3-Humped Lacooda

200

Crystal Septenary

Rainbow Dragon

200

Utilizing cards such as Smoke Grenade of the Thief & Blast with Chain, Warrior Toolbox decks centralizing around this iconic Warrior monster from the anime would’ve gotten much hype from your schoolmates

Gearfried the Iron Knight

200

It is a deck where if you are unlucky, you will lose. But compared to way back in the olden days, when you hit the right mills. It is one of the most explosive decks of all time.

Lightsworn

400

This land dwelling reptile carries on its back an object of greed as opposed to its regular form of protection.

Jar Turtle

400

This in-archetype Pot of Avarice has it’s entire name abbreviated, like it’s archetype. Essentially you shuffle back 3 cards to draw 2 cards.

TGX3-DX2

400

Knowledge of the Mythlords

Endymion, the Mighty Master of Magic

400

As showcased in a Deck Profile video by Farfa, a February 2017 Regional in London saw a 60 Card Lightsworn Zombie Pile break into top cut, marking one of the earliest competitive top placements for this classic vanilla monster from Legend of Blue-Eyes.

Skull Servant

400

If we go by Dark Souls, then it should be an endless cycle that should always continue.

Ashened

600

When this monster is flipped, it allows you to get a card excavated from your Deck to your hand. The catch? Cards from both the deck and Extra Deck must be sent to the GY.

Greed Jar

600

While this Trap does mill 3 cards from the top of your Deck for effect, it’s perhaps best recognized for its use in Master Duel SelFTK decks due to taking 1000 damage for every Spell/Trap card milled.

Destruction of Destiny

600

Electron Illusions

Altergeist Memorygant

600

DAILY DOUBLE

Any win conditions like Burn or Final Countdown that use stall tactics have occasionally utilized playsets of this Trap Card, acting as extra copies of Threatening Roar. Just make sure to activate it during Standby Phase!

600

I don’t expect the new support to make it particularly great or consistent, but man, I am looking forward to the videos of someone dropping 3 meteors in one turn.

Jurrac

800

Before the fiend residing inside Morphing Jar took up residency there, it once resided in this ancient object.

Ancient Jar

800

This gigantic wall of a Level 12 Synchro has seen play in both it’s native archetype as well as strategies like Centurion, with it allowing to draw up to 3 cards in hand coming in handy on certain occassions.

Superheavy Samurai Brave Masurawo

800

God of Abyss and Arcadia

Hieratic Dragon King of Atum

800

Mist Valley saw sporiadic success at the regional tournament level in early 2013 with the release of Mist Valley Watcher, a Level 4 Normal monster, which led to the inclusion of this fuzzy creature to summon them out from the Deck.

Rescue Rabbit

800

The newest support from PHHY gave them another tool to use if you draw into too many of the level 9 bosses

Generaider

1000

This sword wielder of valor gains you LP anytime an attack involving your opponent happens, whilst preventing it’s fellow Warriors destruction once every turn!

Heroic Champion - Jarngreipr

1000

You can draw 3 cards from your Deck by getting 3 copies of this card on the field at once Plus you gain LP whenever these cards are sent from Field to GY. Either way, you’re getting some kind of jackpot.

7

1000

Interdimensional Interlopers

Oneiros. the Dream Mirror Erlkong

1000

The release of this Spell Card in mid-2014 saw Koa’ki Meiru see sporadic play all throughout H.A.T format, most notably a top 32 finish at the 2014 NAWCQ.

Diamond Core of Koa'ki Meiru

1000

DAILY DOUBLE

As it is in Duel Links, the Deck still has the big problem of needing to open with Calling and one of the level 1’s for a decent turn 1 board.