A spell card that lets you add a monster from grave to hand before you fuse and the worst part of the Dragoon package
Branded in Red-Eyes Fusion
While not known for its on field effect, this Trap card can help make sure those theatre kids get what's coming to them.
Branded Retribution
Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
Divine Arsenal AA-ZEUS - Sky Thunder
Pot of Greed
Cup of Ace
No one can understand this level 4 monster who for some reason has 2000 attack
Inspector Boarder
Yugi's Ace monster and a Flip monster that lets you add a Spell back to your hand
Dark Magician of Faith
This Trap card can protect your cards from destruction, provided you control one of these Six elite warriors based on Japanese folklore.
Musakani Magatama
If another card(s) you control would be destroyed by card effect, you can banish this card you control instead.
Hugin the Runick Wings
You can have both players draw 1 card, then both players discard 1 card
Danger! Mothman
A level 5 Fusion often summoned on the opponent's turn. At least Konami prevented Instant Fusion from working on her?
El Shaddoll Winda
A powerful draw spell if you can have the counters and a powerful Equip Spell if you have the monsters
Six Samurai United We Stand
This powerful Trap card requires a certain heavenly palace in the Field Spell zone in order to activate it.
Divine Punishment
While any co-linked "X" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "X" monsters, instead of drawing just 1 card.
Knightmare Unicorn
Destroy one card unless you roll a 1 or 6
Snipe Hunter
You can often work around this annoying card by removing your monster's from the field before resolution.
Skill Drain
A big dino that keeps coming back from the banished and a small dino that helped bring this weird deck into Tier 1 status when paired with two other engines
Giant Rex, Freight Fur Hire
This Solemn Warning not only punishes your opponent for summoning a Monster but also protects your Fiends from the GY.
Dark World Punishment
If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn.
Aluber, the Jester of Despia
Call it right, destroy all monsters your opponent controls. Call it wrong, take a bunch of damage.
Time Wizard
When a Spellcaster deck is meta you can often guarantee this is in their Side
Village of the Spellcasters
Only one copy of this Warrior was ever printed and this warrior we expect to live
Tyler, the Great Warrior Dai Grepher
This loud omni-negate is perhaps better being set from the GY, rather than drawing it.
Salamangreat Roar
Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
Baronne De Fleur
Toss a coin 3 times to try to destroy a monster.
HINT: Those are supposed to be real guns
Barrel Dragon
A great counter to Labrynth, but if you pull one of these out of nose. I'd recommend a doctor.
Dark Simorgh