Before and After
No.
Secret Effects
Casino Royale
Floodgates
100

A spell card that lets you add a monster from grave to hand before you fuse and the worst part of the Dragoon package

Branded in Red-Eyes Fusion

100

While not known for its on field effect, this Trap card can help make sure those theatre kids get what's coming to them.

Branded Retribution

100

Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Divine Arsenal AA-ZEUS - Sky Thunder

100

Pot of Greed

Cup of Ace

100

No one can understand this level 4 monster who for some reason has 2000 attack

Inspector Boarder

200

Yugi's Ace monster and a Flip monster that lets you add a Spell back to your hand

Dark Magician of Faith

200

This Trap card can protect your cards from destruction, provided you control one of these Six elite warriors based on Japanese folklore.

Musakani Magatama

200

If another card(s) you control would be destroyed by card effect, you can banish this card you control instead.

Hugin the Runick Wings

200

You can have both players draw 1 card, then both players discard 1 card

Danger! Mothman

200

A level 5 Fusion often summoned on the opponent's turn. At least Konami prevented Instant Fusion from working on her?

El Shaddoll Winda

300

A powerful draw spell if you can have the counters and a powerful Equip Spell if you have the monsters

Six Samurai United We Stand

300

This powerful Trap card requires a certain heavenly palace in the Field Spell zone in order to activate it.

Divine Punishment

300

While any co-linked "X" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "X" monsters, instead of drawing just 1 card.

Knightmare Unicorn

300

Destroy one card unless you roll a 1 or 6

Snipe Hunter

300

You can often work around this annoying card by removing your monster's from the field before resolution.

Skill Drain

400

A big dino that keeps coming back from the banished and a small dino that helped bring this weird deck into Tier 1 status when paired with two other engines

Giant Rex, Freight Fur Hire

400

This Solemn Warning not only punishes your opponent for summoning a Monster but also protects your Fiends from the GY.

Dark World Punishment

400

If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn.

Aluber, the Jester of Despia

400

Call it right, destroy all monsters your opponent controls. Call it wrong, take a bunch of damage.

Time Wizard

400

When a Spellcaster deck is meta you can often guarantee this is in their Side

Village of the Spellcasters

500

Only one copy of this Warrior was ever printed and this warrior we expect to live

Tyler, the Great Warrior Dai Grepher

500

This loud omni-negate is perhaps better being set from the GY, rather than drawing it.

Salamangreat Roar

500

Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Baronne De Fleur

500

Toss a coin 3 times to try to destroy a monster. 

HINT: Those are supposed to be real guns

Barrel Dragon

500

A great counter to Labrynth, but if you pull one of these out of nose. I'd recommend a doctor.

Dark Simorgh