Lesson starters
Accepted strategies.. that shouldn't be!
Must haves in a lesson
Visible Learning
Teaching vs learning
100

Played in partners or groups, the objective of the game is for one student (or group) to describe the word or phrase to a partner (or group) so that they can guess the term or phrase.

Taboo

100

A typical routine teachers use to gain responses from students.

Hands up

100

A consistent set of expectations that occur during each and every lesson.

Routines

100

A statement that accompanies a Learning Goal- it describes what success looks like. Often a tangible artefact- it is always something students will say/ make/do/write to PROVE they have 'got' the learning. 

Success Criteria 

100

A wide variety of teaching techniques and lesson adaptations that educators use to instruct a diverse group of students, with diverse learning needs, in the same course, classroom, or learning environment.

Differentiation

200

A question aimed at generating knowledge or retrieval of knowledge where the question would seem to be completely out of context in relation to the content.

Crazy Questions

200

A common technique used to prompt a student who has been inattentive during a teaching segment.

Posing a question as a behaviour technique

200

A statement outlining the intent of learning for the lesson.

Learning Intention


200

A visual system that shows different levels of responses. 

Bump it Up Wall


200

Conscious decision to teach information in smaller chunks over a longer period of time.

Spaced Learning

300

Typically a numeracy game, students are given a card with one answer and one question. One student begins by asking the question on their card. The next student to respond will be the student who has the card with the answer to the previous student's question. The game concludes when all students have asked a question and given an answer. The objective is to complete the sequence as quickly as possible as a class.

I have, who has?

300

The most commonly observed, easy to overcome mistake during explicit instruction.

Students talking while teachers are talking

300

A statement or set of statements ensuring teachers and students know how they will demonstrate success in the lesson.

Success Criteria

300

Students are given an exemplar and write down the characteristics/why this was a successful example of the learning (Hint- First Steps in Writing fans will get this!)

One Text Model 

300

Breaking the lesson into segments where students are given time to engage with the content and process it.

Chunking and Chewing

400

Students identify the term or phrase that does not belong in the list of terms or phrases.

Odd one out

400

A reason or explanation given to justify a negative outcome/lack of success.

Excuse 

400

An activity that allows students to demonstrate success against the success criteria in the lesson.

Learning Artefact

400

Students are given multiple exemplars of varying quality, they rate them and create Success Criteria (hint- First Steps in Writing fans will know this!)

Multi Text Model

400

An easy way to get blood flow to the brain which is directly related to learning

Movement in the classroom

500

A word or phrase formed by rearranging the letters of a different word or phrase

Anagram

500

A common strategy used in most classrooms that has absolutely no link to learning and usually not a good use of class time

Copying from the board

500

A process/activity the teacher/students undertake to assess their success against the success criteria.

Checking for understanding 

500

An effect size of 1.57 and something every school has the capacity to do.

Collective teacher efficacy