In the article, the author compares Gameplay in the classroom to parents hiding something in their kids’ hamburgers. What is that "something"?
broccoli
Playing reading games in the classroom helps with _____________ development.
language
When students play video games in the classroom it damages their self-esteem. True or False?
False
Playing brain games keeps students´_______ in shape.
memories
Re-working a lesson as a game makes kids more receptive to learning a c________.
concept
A 2011 study by researchers in the UK found games in the classroom provided more _________________ if the learning was the playful part and not just a side note to the activity.
motivation
Playing interactive educational games may have a positive impact on children’s _________-solving skills and engage them in advanced mathematical thinking.
problem
Providing r_________ and m__________ are just two of the many benefits to classroom games.
rewards and motivation
A digital gamified experience helps relate to digital n_________ in a language they understand.
natives
Games are an excellent way students have to learn from their m_______.
mistakes
Games in the classroom allow students to learn how to work together as a team, take turns, build respect, listen to others, and play fairly. These are ______skills.
cooperation
As games can move quickly, a student needs to be alert. This benefit is known as ______________
__________________.
Student Attentiveness