Classic Fighters
Fatalities & Special Moves
History & Lore
100

This yellow-clad ninja is famous for yelling “Get over here!”

Scorpion

100

The series’ canonical term for a post‑match, staged, and often cinematic finishing move that can vary by game version.

Fatality 

100

The tournament is usually fought to protect this realm.

Earthrealm

200

A cryomancer and elder of the Lin Kuei whose identity has been shared by different characters across the series. This ice-wielding warrior is Scorpion’s longtime rival.

Sub-zero

200

The name of Sub‑Zero’s move that immobilizes opponents by encasing them in ice, often followed by a shattering or crushing finish.

Ice Ball (Freeze) move

200

The decade Mortal Kombat debuted in arcades and sparked controversy over video game violence.

1990s

300

The warlord who merged Edenia into his empire and uses a giant skull helmet in some endings; he repeatedly invades Earthrealm.

Shao Kahn

300

Name Scorpion’s chained spear attack that pulls enemies toward him and is commonly followed by a close‑range combo or Fatality.

Spear (or "Get over here!" spear)

300

This shapeshifting sorcerer won the first Mortal Kombat tournament for Outworld by trickery and consumes souls to extend his life.

Shang Tsun

400

This four-armed Shokan warrior is a former Mortal Kombat champion.

Goro

400

This finishing move allows a character to transform into an animal (mainly in MK3).

Animality

400

Name the realm that was once Edenia before it was conquered and merged into this brutal empire ruled by Shao Kahn.

Outworld

500

This Edenian princess uses steel fans and often fights for Earthrealm.

Kitana

500

This graphic finishing move category specifically targets the opponent’s head or neck in many classic entries; it was central to early controversy over the series’ violence.

Decapitation (Decapitation Fatality)

500

This realm is associated with demons, fire, and Quan Chi.

Netherrealm

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