Scene Basics
Modeling Objects
Surface Materials
Lighting and Cameras
Rendering
100

The X, Y, and Z axes make up this system used to define position in a 3D environment. 

What is the Cartesian Coordinate System?

100

This is the most basic component of a polygon model, represented by a single point in space.

What is a vertex (or vertices)?

100

The process of flattening the 3D surface geometry into 2D space to prepare it for texture mapping?

What is UV Mapping (or Unwrapping)?

100

The three lights used in three-point lighting are Key, Fill and ______.

What is the Rim (or back) light?

100

The default file type that Blender uses when rendering an image. 

What is a .PNG file (or .PNG)?

200

These two elements are needed before you can render your scene.

What are a camera and light source?

200

This technique adds new geometry to a model by pulling a face, edge, or vertex out to create depth. 

What is extrusion (or extrude)?

200

The material property that determines how see-through a surface is, usually by changing the alpha value of the material. 

What is Transparency (or Opacity)?

200

This view is characterized by parallel lines that do not converge, often used for technical work or precise object placement. 

What is orthographic view?

200

This is the default file location or all renders from Blender. 

What is the tmp file (or temp file)?

300

The objects are the basic building blocks of a 3D scene. 

What are primitive objects (or primitives)?

300

The component of a mesh that is created by bridging two vertices.  

What is an edge (or edges)?

300

These two maps use an image to simulate fine surface detail without adding actual polygons. Provide both maps for full points or one map for half. 

What are Normal and Bump maps (texture maps or surface maps will be accepted at half points)?

300

This camera setting controls the height and width of the image output.

What is the Aspect Ratio?

300

The program or algorithm responsible for calculating and generating the final 2D image from the 3D scene data. 

What is the Render Engine (or Eevee/Workbench/Cycles)?

400

This hierarchical structure is used to organize a scene and control all lower-level objects by modifying the scale, location, or rotation of the higher-level objects.  

What is a parent-child relationship?

400

This operation combines or subtracts two or more pieces of geometry to create a new, single shape. 

What is Boolean (or Boolean modifier)?

400

This surface material property controls how much light a surface scatters or how dull the surface appears.

What is Diffuse (or Roughness/Glossiness)?

400

This lighting source is used to create realistic lighting and reflections in the entire scene based on real-world environment data (double points for full, correct name.)

What is an HDRI (or High Dynamic Range Image)?

400

This process in rendering calculates the path of light from the camera to the light sources, simulating natural lighting effects.

What is Ray Tracing (or Path Tracing)?

500

This viewport shading is used to view the geometry of a model by its edges only. This is also considered a "skeletal view". 

What is wireframe shading?

500

This modeling technique used a profile curve and a rotation axis to create symmetrical objects like a vase or a cup.

What is Lathe (or Revolve/Spin)?

500

This type of texture, created by code, is generated mathematically instead of from an image file. 

What is a Procedural Texture (or Procedural Generation)?

500

A camera technique that determines how much of a scene is in focus and how blurry the background is. 

What is depth of field (or focal length)?

500

This Map is distinct from a Normal or Bump Map because it affects the vertices upon rendering, actually changing the model's geometry.

What is a displacement map (or displacement)?

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