We add a primitive in Blender using these steps.
Add > Mesh > Select
You must _____ the object/model in order to have access to the basic tools such as Move, Scale, and Rotate.
Select
We add text using these two buttons on our keyboard.
Shift + A
We remove this platform from the bottom of our projects when we are done printing.
Raft
We used these steps to hollow out our bottles.
Face select > Inset > Scale inwards > Extrude downwards
We set the filament type to this setting when printing.
PLA
We use this tool to extend an object into a new object.
Extrude
We use this tool if we want to see through our object.
Wireframe
We export our files as this file type.
Wavefront (.obj)
We place our objects on the platform using this button.
Move > On Platform
We used this feature to round the cube for our dice.
Shrinkwrap
We use this support type for our prints.
Linear
These are the parts of a primitive.
Edges, Faces, and Vertices
We use these steps to load our exported Blender file.
By clicking load at the top of the page
OR
By clicking file > load
We use the blue arrow moves along this axis.
Z
This structure holds up pieces of our projects so they don't fall.
Supports
These are the 3 Booleans used for our objects.
Intersect, Union, and Difference
This is the file type for our print when we export to the USB.
.gx
We use this tool to divide a primitive.
Loop cut tool
These are the 3 actions we can take with our object in Blender in object mode.
Move, Scale, and Resize