Gamification Definitions
Gamification Theories
Gamification Elements
Gamification: Problem-Solving
Gamification: Learning Domains
100

The definition of gamification

What is using game-like or "fun" to promote learning engagement

100

The three pillars of Self-Determination Theory

What is autonomy, competence and relatedness

100

An element that has a start and stop point

What is time

100

Problem solving examines the difference between who and who

What is novices and experts

100

Knowledge domains that are based on a step-by-step approach

What is Procedural Domain

200

The reason you are learning about gamification

What is because it increases learner engagement and is fun

200

Examples of Autonomy

What is avatars and gifting

200

An element that defines regulation over the game

What is rules

200

The reason gamification is preferred for professions such as firefighters

What is because it is safer

200

Instructional strategy to teach conceptual based knowledge

What is matching, sorting, or experiencing the concept

300
The names of the people presenting this

What is Chris and Anu

300

Examples of competence

What is achievements, badges, leaderboards, points or levels

300

An element that promotes rivalry among participants

What is competition or conflict

300

The University you teach for

What is Western U

300

Instructional strategies to use to teach soft skills

What is social stimulator or role playing

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