This principle of animation presents a character’s features and actions in an extreme form for comedic or dramatic effect.
Exaggeration
This step in the video game design process is all about coming up with as many different of approaching a provided design constraint or challenge.
Brainstorm
This type of designer works for themselves.
Self Employed Designer
A bouncing ball will flatten out as it hits the ground. This is an example of this Principle of Animation.
Squash & Stretch
This principle of animation states that most living beings, including humans, move in circular paths.
Arcs
This step of the video game process is where you can begin to build your game in order to create something playable to elicit more feedback.
Prototype
This division of apparel manufacturers buys fabrics and designs a line.
Design Division
This division of apparel companies sells completed apparel to stores.
Sales Division
This principle of animation directs the audience’s attention toward the most important elements in a scene in a way that effectively advances the story.
Staging
This step of the video game design process is where you can take a moment to think about what you have learned during the process.
Reflect
This is the last step of the Design Process.
Production
This Principle of Animation is typically gestures that support the main action.
Secondary Action
This principle of animation introduces the two ways of drawing animation.
Straight Ahead & Pose to Pose
This step is where you can make changes to your game based on feedback.
Iterate
This is achieved when the elements of design are combined effectively.
Harmony
This Principle of Animation is all about making sure that animated forms feel like they’re in three-dimensional space.
This principle of animation is the "preparation for the main action"
Anticipation
This is the correct order of the video game design process
Brainstorm -> Prototype -> Playtest-> Iterate -> Reflect
Proportion, Balance, Rhythm, Emphasis, & Harmony.
This is something that fashion designers must anticipate when creating apparel.
What the market will buy