Research has shown that this improves for the student when using games as a teaching strategy
What is satisfaction or retention with the learning process?
Reduced stress and anxiety, and enhanced self-esteem.
What are the psychological and social benefits of academic games?
These two things have been shown to improve by 50% and 9% respectively when incorporating game-based learning according to recent studies.
What are productivity and retention?
These are both types of in-class gamification strategies that are used.
What are classroom response systems, and Jeopardy-style games?
Engaging in memory games often allows students to develop this much faster.
What is a working memory?
Using games to learn makes students more likely to participate in class because they develop this.
What is a positive attitude towards learning environments?
Enhanced working memory, improved long-term memory, attention and concentration, and processing speed.
What are the cognitive benefits of academic games?
In order for knowledge retention to improve, this needs to be considered about your students.
What are individual learning needs and personality traits?
One of these applies game-like features to learning activities, while the other designs learning activities that are intrinsically game-like.
What is the difference between gamification, and game-based learning?
This former Prime Minister of the UK famously stated, "Personally, I’m always ready to learn, although I do not always like being taught."
Who is Winston Churchill?
Evidence suggests that there is a positive relationship between these two things.
What are digital education games and a student's motivation to learn?
Improved academic scores, enhanced reading and comprehension skills, better problem-solving abilities, and increased motivation and engagement.
What are the educational benefits of academic games?
Along with critical thinking, and decision making skills, this was shown to improve more through game-based learning than through traditional strategies according to a 2022 study.
What is improving knowledge retention?
DOUBLE JEOPARDY -- WAGER AN AMOUNT BEFORE WE REVEAL THE QUESTION!!
What are goals, interaction, feedback, problem solving, competition, narrative, and fun learning environments (name any four)?
Since students often focus on the larger goals of the game as a way to productively frame mistakes, they become better at developing this.
What is a growth mindset?