Theories
Myths
Step by step
What about me?
100

Name the three psychological needs from Self-Determination Theory.

(Expected: autonomy, competence, relatedness)

100

True or False: Gamification means playing video games in class.

False

100

How many steps does the process of effective academic gamification have according to Khamis et al. (2020).

Five steps

100

How do you think gamification could make your English class more interesting?

Free answer.
200

What theory explains the balance between challenge and skill?

Flow Theory

200

True or False: Gamification only works with technology.

False

200

What is the first or second step to succesfully implement academic gamification?

1st: Establish goals.

2nd: Understand students´ profile.

200

What possible advantages and disadvantages could academic gamification have in your English learning process?

Many answers.

300

How does gamification increase intrinsic motivation according to theory?

(Expected ideas: competence, autonomy, feedback, visible progress)

300

What is one risk of poorly designed gamification?

(Expected: over-competition, focus on rewards only, stress, distraction)

300

What is one of the final steps to succesfully implement academic gamification?

4th: Design flow of activities.

5th: Feeback and evaluation

300

What should be your role as teacher when implementing academic gamification to ensure meaningful learning?

Free answer. 

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