Augmented Reality/ Virtual Reality
Assistive Technology
Learning Trends
Chapters 1-4
Chapters 5-9
100

What is Augmented Reality and Virtual Reality?

Augmented Reality-Technology that adds visual elements to the real world 

Virtual Reality-Technology that creates a simulated environment

100

What is Assistive Technology?

Technology that supports/assists individuals with disabilities

100

What was the first learning trend mentioned in Chapter 10?

Universal Access and Use

100

Chapter 2

What is differentiated instruction?

It is grabbing the same content but making it different for each individual in order for them to achieve a common goal. It is like modifying a task but in the end, they are all learning the same thing because students have different learning levels/ways to learn.

100

Chapter 5

Which of the following is  not a characteristic of Effective Creative Tasks? 

Focus on content ,Emphasizing divergent thinking,Expressing their creativity in groups, Incorporating creative strategies

Expressing their creativity in groups

200

True or False

Pokemon Go is an example of augmented reality.

True

200

Which is not an example of assistive technology?

Voice recognition software,  Touch screen, closed-captioned TV, handwriting tools

Handwriting Tools

200

What was the second learning trend mentioned in Chapter 10?

Coding

200

Chapter 1

What is educational technology?

Electronic technologies, particularly computers, used to support the learning process.

200

Chapter 6

What are the two types of problems?

Open ended and close ended.

300

True or false 

An Oculus device is an example of virtual reality.

True

300

True or False

Virtual reality and augmented is not an example of assistive technology because it is mainly used for the whole class instead of individuals.

False

300

What was the third learning trend mentioned in Chapter 10?

WEB 3.0

300

Chapter 3

What are one of the three basic communication patterns used in classrooms?

Point-to-point two-way communication, one-to-many outbound communication, and many-to-many communication

300

Chapter 8

What is E learning?

Technology supported learning

400

What type of reality is typically more costly ?

Virtual Reality

400

What are some difficulties in assistive technology in the classroom?

Lack of proper training/ support, cost, can be confusing for students , time constraints.

400

What is OER?

Open Educational Resources

400

Chapter 5

What is creativity?

Creation of original ideas, experiences, ability to see ordinary things differently, etc

400

Chapter 7

What stage of production involves trial and error and figuring out the best option?

development

500

How can augmented reality and virtual reality be used in education?


To show virtual examples of concepts and make learning more interactive through gaming elements

500

True or False

There are only Assistive Technology that help disabilities such as seeing and hearing

False, there are different assistive technologies for many different disabilities.

500

Fill in the blank 

An important trend in technology in the last ____ years or so was that more people could contribute to and participate in media.

15

500

Chapter 4

What is a makerspace?

a physical space in the classroom that contains tools/resources that allow students to invent, imagine, solve problems, and more

500

Chapter 9

Name one of the guidelines for effective professional development

Be a part of the decision,Look for alternative funding sources,Take it slowly, don’t do it alone

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