fill in the blank
definition
word
100

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations is a _____

avatar

100

Maker based learning 

Approach to instruction in classrooms emphasizing learning by making

100

Learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score

Web based games 

200

Computer-based three-dimensional environments for students and teachers to explore interactively is ____

virtual reality

200
3-D printing 

A technology process in which machines produce three-dimensional solid objects based on coded instructions

200

Using games to teach academic content to students

game based learning 

300

Online learning environments where students interact as game players, often through the use of avatars is a _____

virtual world 

300

Serious Games 

Academic learning included within the structures of online or software and app-based game formats

300

Games that are downloaded to a personal device

desktop based games 

400

Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests are called ____

makerspaces 

400

Simulation games 

Recreations of real-world situations and settings in a game-like format

400

Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill

gamification 

500

A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers is know as _____

Maker movement 

500

stealth learning 

Students learning academic information without realizing they are doing so; often embedded in game play

500

Academic learning included within the structures of online or software and app-based game formats

Serious games 

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