Virtual Reality and Games
Computers and Commands
Learning with Technology
100

Computer-based three-dimensional environments for students and teachers to explore interactively. 

What is virtual reality?

100

Sequence of written commands that tell a computer what a programmer wants the machine to do. 

What is coding?

100

Approach to curriculum and instruction organized around problems or issues for students to solve.

What is problem-based learning? 

200

Online learning environments where students interact as game players, often through the use of avatars.

What are virtual worlds?

200

A technology process in which machines produce three-dimensional solid objects based on coded instructions.

What is 3-D printing?

200

Issues that do not have easy or simple solutions.

What are ill-structured problems? 

300

Online identity adopted by students and teachers when playing games or participating in virtual reality simulations.

What is an avatar?

300

A do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.

What is the Maker Movement?

300

Students learning academic information whithout realizing they are doing so.

What is stealth learning? 

400

Academic learning included within the structures of online or software and app-based game formats.

What are serious games?

400

Areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests.

What are makerspaces? 

400

Websites, programs, and apps used for teaching and learning.

What is educational software? 

500

Using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill. 

What is gamification?

500

Software that allows teachers and students to create an object and make it do things in response to programed instructions. 

What is object-oriented programming? 

500

knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.

What is computational thinking?

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