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What is online identity adopted by students and teachers when playing games or participating in virtual reality simulations
Game-Based Learning
What is using games to teach academic content to students.
Stimulation Game
What is recreations of real-world situations and settings in a game-like format.
Coding
What is sequence of written commands that tell a computer what a programmer wants the machine to do.
Virtual Reality
What is computer-based three-dimensional environments for students and teachers to explore interactively.
Desktop-Based Games
What is games that are downloaded to a personal device; see also Internet-based games.
Stealth Learning
What is students learning academic information without realizing they are doing so; often embedded in game play.
Object-Oriented Programming
What is software that allows teachers and students to create an object and make it do things in response to programmed instructions.
Virtual Worlds
What is online learning environments where students interact as game players, often through the use of avatars
Gamification
What is using game playing to motivate people to use technology for specific purposes, such as buying a product or learning a skill.
Visual-Thinking and Concept-Mapping Software and Apps
What is software that records and extends thinking and brainstorming with pictures and webs.
Makerspaces
What is areas in schools and libraries devoted to enabling students to design, tinker, invent, and construct based on their ideas and interests.
Computer and Web-Based Games
What is learning or entertainment activities, often featuring virtual worlds, avatars, and competition for points and a winning score.
Serious Game
What is academic learning included within the structures of online or software and app-based game formats.
Computational Thinking
What is knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems.
Maker Movement
What is a do-it-yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3-D printers.