A label for a piece of information used in a program.
what's a variable?
lesson 4 was about.....
what are shapes and parameter?
How easy, efficient, and satisfying it is to use a human-made object or device (including software).
what is Usability?
lesson 5 was about.....
what is feedback and testing?
a rectangle appears when
whos rect()?
Finding and fixing problems in an algorithm or program.
what's debugging?
lesson 14 was about.....
who's conditionals?
Simple code can then be added to make button clicks change to the appropriate screen
what is linking screen?
lesson 2 was about......
what's understanding user?
cascading style sheet means
whats CSS?
An extra piece of information passed to a function to customize it for a specific need
what is a parameter?
lesson 6 was about......
what are random numbers?
A first or early model of a product that allows you to test assumptions before developing a final version.
WHAT IS A PROTOTYPE?
lesson 7 was about.....
whats paper prototype?
a circle appears when
whos eclipse()?
Part of a program that does not work correctly
what is a bug?
lesson 3 was about.....
Create a New Screen and give it
whats ID?
lesson 4 was about.......
whats user interfaces?
this changes background color
what is background(color) ?
A character on the screen with properties that describe its location, movement, and look.
what is a sprite?
lesson 7 was about ...
The visual elements of a program through which a user controls or communicates with the application
what's user Interface?
lesson 1 was about......
what is analysis of design?
block turns off the stroke (border) for shapes.
what is noStroke()?