Curl away from the center of the circle.
Bloom
At the wall leads will belt in opposite directions, their lines following.
Waterfall
A 135° turn onto the diagonal lines behind you.
Back Slant
Trot curl into canter curl. Transition one-step early for timing.
Bee Curl
A curl immediately into a comb.
Curl Comb
Curl in towards the center of the circle
Cave
On go, the lead will create an even circle, then attaching onto the end of their line.
Circle
From a halt, rear and quarter pivot at the same time.
Wolf
From a halt, curl with the horse backing up, then halt again.
Back Curl
A curl immediately into a slant without releasing your turn key.
Curl Slant
While in a circle, on go the odds will walk cave while the evens canter bloom
Primrose
Ride straight from corner to E/B, or E/B to corner. All riders follow the leader.
Short Dye
Odds will curl in the direction called, evens will curl in the opposite direction.
Wave Curl
Walk curl into a trot curl. Transition one-step early for timing.
I Curl
Curl over on the first go, then curl over the same direction again on the second go.
Buckle
Twist in or out in a circle.
Firework
On go, split lines headed towards each other on the same wall will cut and ride side-by-side about a horse length away from each other.
Rein
Curl in the direction called, then curl in the opposite direction.
Fate Curl
A transition curl called with spaced apart go’s. Riders should maintain their gait after transitioning until the next go is called.
Delayed Curl
Canter curl in the direction called, then rear (X) when your front hooves reach your original axis.
Strike Curl
While in a circle, odds will bee curl out while the evens I-curl in.
Tulip
Rein, but called later resulting in a tighter rein. Riders will ride a horse width away from each other.
Tight Rein
Odds will curl on the first go, and on the second go the evens will curl.
Thread Curl
¾ of a curl that results in a comb.
Keyhole
While on a mid, odds will comb the direction called and evens will comb the opposite direction.
Feather