A real-time learning situation where teachers and students are all working together at the same time.
Synchronous
The practice of navigating the digital world safely, responsibly, and ethically
Digital Citizenship
Adjusting and adapting instructional methodology, programs, and materials to address individual students’ learning styles and ability levels
Differentiated Instruction
A graphic, visual representation of information, data, or knowledge
Infographic
An online seminar or meeting conducted online where participants all meet at the same time.
Webinar
A platform for the administration, documentation, delivery, tracking, and reporting of online learning activities
Learning Management System (LMS)
A learning situation where students do independent study and may accomplish the assigned activities at their own pace, path, and time.
Asynchronous
Using game design and mechanics to drive motivation and increase engagement in learning.
Gamification
It is a sequence of study materials, instructions, activities, exercises, and formative assessments.
Learning Playlist
In this learning model, the students learn lessons at home with the help of videos and other instructional materials and spend their valuable classroom (sync) time doing assignments with the help of their teacher.
flipped classroom
This learning model allows students to rotate through stations on a fixed schedule, where at least one of the stations is an online learning station.
Station Rotation
The viewing of the physical world with computer-generated layers of information added to it.
Augmented Reality
A pedagogical model that combines online and on-site learning and supports some element of student control over the time, place, path, and/or pace of their learning experience
Blended Learning
An online community focused on a particular topic, interest, or subject in order to share best practices and resources
PLC/ Professional Learning Community
This framework categorizes four different degrees of classroom technology integration.
SAMR