Who first spoke of affective filter?
Stephen Krashen
According to Krashen does stress affect thinking and learning?
Yes, it does.
A low affective filter helps
build learners' self-confidence.
Examples of activities which lower the affective filter
body language, tone of voice, giving comprehensible input, creating a fun atmosphere.
Which affective variables contribute to second language acquisition?
motivation, self-confidence, and anxiety
If students’ affective filters are elevated...
language acquisition will be impeded.
Choice, voice, and relevance: useful or useless to lower the affective ilter?
useful!
specific moves we make that can be counterproductive and raise the affective filter: ........
What happens when feelings or emotions such as anxiety, fear, or embarrassment are elevated?
It becomes difficult for language acquisition to occur.
What will increase language development?
Creating classroom environments that act intentionally to lower the affective filter.
Learners who feel a sense of belonging, value, and respect for their individuality are / aren't more likely to have lower affective filters.
They are more likely to have lower filters.
If the affective filter is raised ...
language acquisition is impeded.
What is the affective filter?
An imaginary wall that rises in the mind of learners and prevents input, thus blocking cognition
Students who are highly motivated, feel confident, and feel safe are more
open to input.
Classrooms that embrace errors as part of the learning process are more / less likely to decrease students’ affective filters.
They are more likely
Music, games, songs are moves that
help lower the affective filter.
What happens when the affective filter is lowered ?
The feeling of safety is high, and language acquisition occurs.
When students have a voice in instruction they are part of their learning journey. This creates
motivation to learn.
Are mistakes important? Why? Why not?
Mistakes are a part of growth in the process of learning.
Activities which lower the affective filter
music, songs, games, computer, drama, school trips, immersive learning.