On Day 2, I introduced a college football team which has been used VR technology for training in the past 4 year. Which one is it?
Clemson
Name two ways of finding the literature you need. (hint: one is a database and the other one is a search engine)
Web of Science
Google Scholar
On Day 2, I introduced a college football team which has been used VR technology for training in the past 4 year. Which one is it?
Clemson
vividness and _______ are two main technological variables influencing telepresence.
Interactivity
Why did we talk about Magic Tricks (not just for fun)?
Visual Illusion will trick our brains
There are two main reasoning approaches: ________ and _______ reansoning
Deductive and Inductive
When a study is designed to look at the relationships between two or more variables, it is a _______ (descriptive, relational, or causal)
reiational
__________ is one in which real world and virtual world objects are presented together within a single display, that is, anywhere between the extrema of the Virtuality continuum
Mixed Reality
We talked about 3 types of Presence during the workshop: Self-presence, _______, and _______.
Social presence
Spatial presence
Please name at least 2 theories I introduced to reveal the secrets behind VR Tricks?
•Social learning theory
•Self-perception theory & Proteus effect
•Narrative Persuasion
•Spatial Presence Experience
________ is a set of interrelated constructs, definitions, and propositions that present a systematic view of phenomena.
Theory
__________ (a type of research method) may have the following disadvantages: no causality, third variables, questionnaire bias, unqualified respondents, high refusal rates
Survey
__________ is a technology or an environment that
1) combines real and virtual environments
2) is interactive in real time, and
3) is registered in three dimensions
Augmented Reality
_________ refers to the “sense of being with another” and is dependent on the ease with which one perceives to have “the access to the intelligence, intentions, and sensory impressions of another”.
Social Presence or Co-presence
What theory suggests that behaviors can also be learned from the environment through the process of observational learning?
Social Learning Theory
__________ is a statement predicting relationships between measurable variables, which is consistent with theory and needs to be testable and falsifiable
Hypothesis
There are 4 levels of measurement: _______, _______, Interval, and _______.
Nominal, Ordinal, and Ratio
Please name at least 3 types of Augmented Reality (e.g., Outlining AR)
1.Projection based AR
2.Recognition based AR
3.Location-based AR
4.Superimposition based AR
5.Outlining AR
__________ is the extent to which the “virtual self is experienced as the actual self ”
Self-Presence
What theory suggests that people have the tendency to be affected by their digital representations?
Proteus Effect
_______ reasoning is a form of logical inference which starts with an observation or set of observations then seeks to find the simplest and most likely explanation for the observation. This type of reasoning is also the logic behind ______
Abductive, Design Thinking
Please name the 5 research methods we introduced during the workshop.
Questionnaire (Survey)
Experiment
Meta-Analysis
Content Analysis
Interview & Focus Group
Please name at least 3 applications of VR (e.g., Real Estate)
Education
Simulation
Meditation
Shopping
Real Estate
According to the results of the Meta-Analysis, I introduced, which factors are significantly more impactful than other immersive system features? Please name at least one.
(hint: Levels of user-tracking is one of them)
User tracking
Stereoscopic Visual
Fields of view of visual display
What theories can be used to explain the impacts of AR?
Situated Learning Theory
Scaffolding