Physics
AI and GUI
More Scripting
Shaders
Other
100

This joint groups two rigid bodies. It connects two objects but allows them to bend at the point where they connect. Works well with doors. 

What is Hinge Joint?

100

This built-in engine in Unity is used to map out the parts of a level where it's okay for the AI to move

What is NavMesh?

100

This piece of code is used to slow down time. On (Input.GetMouseButton(0)), it will slow down an object when the left mouse is clicked.

What is slowTimeSpeed?

100

The language Unity uses to create shaders

What is ShaderLab?

100

On the Game Engine Pipeline, AI is part of the Game Logic track, whereas GUI is part of this track

What is Rendering?

200

The parent object that the hinge joint is attached to

What is Connected Body?

200

This AI algorithm tells an AI controlled agent not to go after its target until the target gets close enough.

What is Aggro?

200

In the Aggro and Patrol scripts, this piece of code returns the distance between points a and b.

What is Vector3.Distance?

200

The name of a Vector3 when being used in shader code.

What is Half3?

200

This piece of code is used to turn physics objects on or off.

What is isKinematic?

300

This joint restricts an object's movement to be dependent upon another object. It is very similar to parenting.

What is Fixed Joint?

300

The machine can be in one of multiple possible states depending on the situation and will follow the directions for that specific state.

What is State Machine?

300

The built in NavMeshAgent AI will figure out a path to the destination navigating around any obstacles or bends in the path with this piece of code.

What is NavMeshAgent.SetDestination()?

300

The shader that modifies things like how the colors on an object are drawn before lighting is applied.

What is Fragment Shader?

300

This is the primary light positioned behind the interviewer's shoulder opposite to the camera, to illuminate the subject's face.

What is Key Light?

400

The direction of the orange line that the hinge joint will rotate around.

What is the Axis?

400

This type of text exists as an object, such as how it was used as the name of one of the bots in Bot Wars Arena.

What is 3D Text?

400

new Rect(0.5f, 0f, 0.5f, 1f), as an example, is used on a script focusing on this camera trick

What is splitScreen?

400

This applies filters to the actual pixels that are about to be drawn on the computer screen. 

What are Image Effects?

400

Of the three primary applications for captured user data, this one is used for capturing a complete image of the world over a complete play session

What is Rewind Game Mechanic?

500

The position on the physics object where the hinge joint is attached.

What is the Anchor?

500

This Layer is usually used to make only certain objects render in certain cameras.

What is Render Layer?

500

This piece of code is used to keep track of a player's path.

What is DrawTrackFromFile?

500

This is the name of Texture image files when being used in shader code.

What is Sampler 2D?

500

The three primary applications for captured user data are Saving Games, Rewind Game Mechanics, and this other important one.

What is Usability Testing?

M
e
n
u