Godot
Scenes
UI
Nodes
Scripting
100

What is the keyword used to declare a variable?

What is var?

100

These add functionality to a Scene.

What are Scripts?

100

This is the base class for UI nodes in Godot.

What is Control?

100

These are the 3 main types of nodes in Godot.

What are Node2D, Node3D, Control?

100

These have properties and methods.

What are Objects?

200

This is the hotkey I use to run my game from the current scene.

What is F6?

200

A collection of nodes and scripts that work together.

What is a Scene?

200

This UI node helps us add text to the screen.

What is Label?

200

The base class for all 2D nodes in Godot.

What is Node2D?

200

This is a function that only exists inside of a particular class or object.

What is a method?

300

This is where I can change which keys do what in my game.

What is the Input Map?

300

This is where we change properties for Nodes in a Scene.

The Inspector Panel.

300

This node adds clickable interaction to our UI.

What is Button?

300

This is what the uppermost node in my node tree is referred to as.

What is a Root Node?

300

This is a collection of named constants.

What is an enumerator?

400

This is where all the files for my project are stored.

What is the File System?

400

This type of scene has to be setup/chosen before you can run your game.

What is a Default Scene?

400

This property allows us to stack inventory items vertically on our screen.

What is Z-Index?

400

This node adds movement and collision to a Node2D and is useful for NPCs and player characters.

What is CharacterBody2D?
400

This is a variable that can never change.

What is a constant?

500

These allow scenes to communicate with each other like phonelines.

What are Signals?

500

These two nodes are used together to create collision events.

What are Area2D and CollisionShape2D?

500

This function moves a value from one point to another over time (delta).

What is Lerp(from, to, delta)?

M
e
n
u