what is the concept of gamification?
“the use of game design features, mechanics, and concepts in education [aimed] to produce more engaging and fun learning environments.”
Grouping students into teams and assigning a point value or badge for certain activities ex: ordering food in another language, as incentive/for a grade/extra credit.
True or False: There are many more disadvantages than advantages of gamification.
False
true or false: gamification doesn't teach useful topics/skills
false
what is one way we could apply gamification to TESOL?
Duolingo, puzzles, role-play, get to know you games in target language
what is the benefit of a point/badge system?
stronger incentive for completing out of class work.
True or false: one of the advantages of gamification is clear progress tracking.
true
false, there are 5
What is the most popular form of gamification in many classrooms?
the use of games as formative assessment. EX: Kahoot, Quizziz, Blooket
How do we begin utilizing gamification in the classroom?
Start small. Review games are a great place to start if you are unsure if your class would benefit from gamification
What are the four advantages of gamification?
1. Higher engagement and motivation
2. Higher retention and memory
3. Active participation and collaboration
4. Clear goals and progress tracking
What are the 5 disadvantages of gamification?
1. Uses extrinsic rather than intrinsic motivations
2. Encourages competition -- not recommended b/c SEL
3. Provides knowledge, may not provide deep understanding
4. Takes more time and resources than traditional teaching
5. It is not always accessible to every school/class