Game mechanics
Motivation & Engagement
Digital Learning Tools
Classroom strategies
Benefits & Challenges
100

What is a badge in gamification?


A digital reward that represents achievement or mastery.

100

Which theory includes autonomy, competence, and relatedness?


Self‑Determination Theory.

100

What is Kahoot used for?


Interactive quizzes and real‑time formative assessment.

100

What is a leveling system?


Students earn XP to move up levels instead of using traditional grades.

100

What is one major benefit of gamification?


Increased student engagement.

200

What does “progression” mean in game design?


A visible path showing how learners advance through levels.

200

What is extrinsic motivation?


Motivation driven by internal satisfaction or interest.

200

Which platform uses XP and quests?


Classcraft.

200

Why use team‑based challenges?


To promote collaboration and peer learning.

200

What is one challenge of gamification?


It takes time to design and maintain game elements.

300

What is the purpose of a leaderboard?


To display rankings and encourage competition or track progress.

300

What is extrinsic motivation?


: Motivation driven by external rewards like points or prizes.

300

What is Quizizz known for?


Self‑paced gamified quizzes with memes and power‑ups

300

What is a quest‑based assignment?


 A task framed as a mission or adventure with rewards.

300

Why can extrinsic rewards backfire?


They may reduce intrinsic motivation if overused.

400

What are feedback loops used for?


Giving immediate responses that guide improvement.

400

Why do games increase engagement

They provide challenge, choice, and immediate feedback.

400

What is a MUVE?


A multi‑user virtual environment where learners interact via avatars.

400

How can narrative support gamification?


By creating a storyline that connects learning tasks.

400

How does gamification support differentiation?


Students can progress at their own pace.

500

Define “game dynamics.”


Emotional and behavioral responses triggered by game mechanics.

500

What is “flow” in learning?


A state of deep focus where challenge and skill are balanced

500

How does augmented reality support learning?


By overlaying digital information onto real‑world environments.

500

What is choice‑based gamification?


Allowing students to choose tasks or paths to increase autonomy.

500

What is one equity concern with digital gamification?


Unequal access to devices or reliable internet.

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