Learning Systems
Power to Learn
Problem-Based
Deeply Understand
Game Literacy
100

Games are an optional __________ that can be used in a classroom that uses game-like teaching methods.

tool

100

To feel empowered, students must feel like what they are doing __________.

matters.

100

Good teaching involves well-__________ problems with gradual skill development.

ordered

100

System thinkers create mental __________ about how variables interact to help them solve problems.

models

100

A video game is a set of problems you must solve in order to __________.

win

200

The best games involve a __________ system that teaches people how to play.

learning

200

To empower students, the learning must allow for __________ to solve problems.

different

200

Good problem-based learning challenges students within their regime of __________.

competence

200

Model-based thinking is the foundation of __________ thinking.

scientific

200

According to Gee, real-time strategy games are too complex for most __________.

adults

300

Good games and teaching are both associated with __________-driven learning

interest

300

To feel empowered, students must have a clear sense of how their __________ will change after they've acquired new skills.

identity

300

The cycle of __________ challenges students to repeatedly develop routine knowledge in increasingly difficult situations.

expertise

300

People only understand a word when they can associate it with a goal, experienced, action or __________.

image

300

Game design could help teachers create such rich, immersive learning in school that __________ will only be used to customize the experience.

tests

400

Good games and teaching encourage the use of tools to __________ the game to facilitate learning.

modify

400

To feel empowered, students should know what sort of __________ use the same practices in various careers.

people

400

__________ should be offered to students at the moment they need it or available on-demand.

information

400

Deep understanding can't occur without access to __________ meaning of the learning language.

situated

400

Good games insist that learners solve problems with what they know, while schools too often teach only disconnected __________.

facts

500

Learning connected to games is part of a __________, not just interaction with a piece of software.

system

500

To feel empowered, students must be able to __________ their learning experience with close-grain control.

manipulate

500

Students should feel safe to work at their own __________ without fear of failure.

pace

500

Students learn new vocabulary best from related __________.

experiences

500

Good games and good teaching encourage students to produce their own __________.

knowledge

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