Animation Principles 1
Animation Principles 2
After Effects (& One Animation)
After Effects 2
100

The overstating of movement in a way that helps emphasis a point.

Exaggeration

100

This is the animation studio that developed the 12 Principles of Animation

Disney

100

This setting converts keyframes to an hourglass shape and to creates ease-in and ease-out timing.

Easy Ease

100

This constraint makes one component copy the movements of another component.

Parent/Child

200

The preparation for action.

Anticipation.

200

This is the natural path that objects take from arm waving to speed to walking.

Arc

200

This is the point that an object rotates and scales around.

Anchor Point

200

The tool that allows you to drag and select a parent layer.

Pick Whip

300

The gradual acceleration and deceleration when an object starts or stops.

Ease In & Out

300

An additional action that reinforces and adds more dimension to the main action.

Secondary Action

300

The name of the workspace where you can edit speed or position using curves.

Graph Editor

300

The tool that looks like a push pin and allows 2D animation.

Puppet pen tool

400

The exaggeration of a non-rigid body’s deformation as it moves.

Squash & Stretch

400

The technique of drawing 2D so that they appear 3D

Solid Drawing

400

This animation principle dictates that every frame should be interesting and compelling.

Appeal

400

This object type is invisible and used in motion tracking.

Null Object

500

Parts of an object start and end movement at different times.

Overlap and Follow Through.

500

Defining a set of key poses demonstrating the extremes of the action and then animating between them.

Pose to Pose

500

A shape layer that either hides or reveals another shape.

Mask

500

The part of animating where a character is given bones with constraints.

Rigging

M
e
n
u