How many of the top 227 Division I athletic departments reported a profit in 2018-2019?
52
List two major revenue sources for professional sport.
ticket sales, media rights, corporate partnerships, concessions, merchandising, sponsorship, and parking
Name a main benefit of virtual reality in sport.
Allowing athletes to train in a safe environment
Allowing customers to see view from seats to buy tickets online
Fans can watch live sporting events in VR if they cannot attend in person
True or false? Scarcity means having more of a product than is demanded by consumers.
False. Having less of a product than is freely available for consumption
True or false. Two main revenue sources for esports are concessions sales and parking fees.
False. Sponsorship, media rights, game publisher fees, streaming revenue
Provide a main revenue source for a Division III athletic department.
Tuition, donations, endowment
Executive-level positions, player personnel, and business positions are the...
Three categories of job/career positions in professional sport organizations
What allows users to enhance play with information that is not available in the current environment?
Augmented reality
True or false? Employing trained people to reduce facility risks is less expensive than reacting to potential disasters without such people.
True
Strategic planning and management, event creation, contract negotiation, financial planning and brand or legacy building are examples of
Services provided by sport agencies
Provide a main source of revenue for a Division I athletic department.
Media rights, ticket sales, NCAA shared revenues
Labor and management disputes, growth of new technologies, and globalization are examples of...
The three main future challenges for professional sport.
What is the difference between virtual reality and augmented reality?
VR: describes the process of constructing an entirely new digital reality
AR: describes supplementing an existing reality
The total amount of additional spending in the host city as a direct result of the event
Economic impact
Identify at least two benefits for the user associated with participation in esports.
cognitive focus, social engagement, physical activity and fitness, therapy, relaxation, and career preparation
Provide three reasons why college athletes should or should not be paid.
Should: Players may stay longer in school, Support their families, Limits corruption and scandals, paying them what they deserve, there is big Money in College Sports already, they bring money into the school and should be paid for that
Should not: Unfair compensation between players/sports, financial irresponsibility, Athletes may stop taking classes, Removes athletes’ competitive nature and passion for the game, College Will Run Into So Much Debt, Promotes Inequality And Corruption, already earn scholarships, takes focus off of athletics, removes "amateurism"
Interdependence, structure and governance, labor-management relations, role of electronic and new media are the...
Four aspects of professional sport that separate it from other industries. (explain them for the final)
True or false? The four main clients of sport management and marketing agencies are talent, property, corporate brand, and media company.
True
1. Scheduling
2. Negotiating
3. Coordinating
4. Staging
5. Clean-up
6. Evaluating
Are the six main steps of a...
Management plan (be able to explain them)
Uncertainty in client base and in-house versus outsourcing are examples of...
Challenges facing sport agencies today
Provide three potential job duties of a collegiate athletic director.
finance, facilities, risk management, television contracts, compliance with laws and regulations of national and conference governing bodies, academic progress of college athletes, communication with the media, scheduling, marketing games and other events, corporate sponsorships, ticket sales, community relations, alumni relations, campus relations, fundraising, and personnel management