A physical or digital places where people design, experiment, their creations
Makerspaces
educational uses of ____ are becoming an increasing focus of classroom teaching
Games
_____ thinking involves knowing how to use data, models, simulations
Computational
______ asks students to 1) understand the problem, 2) use solving strategies, and 3) check answers or results.
Problem-Solving Framework
physical or digital places where people design, experiment,
3-D Printing
what kind of tech makes lifelike recreations of real-world settings where students can conduct experiments and solve problems
VR (Virtual Reality)
____ act of programming a computer using written instructions
Coding
Many real-world problems are _____ and defy straightforward cause/effect solutions
Ill- Structured
What projects enable students to build their own artifacts and representations
3-D Projects
____games for learning are a category of educationally themed games incorporating active learning
Digital
Teaching ____ in conjunction with coding increases creative thinking
robotics
To engage students in academic learning you should incorporate what
Real-World Issues and Situations
What two types of people dismiss games as having little educational value
Psychologist and Teachers
what promotes inclusive learning experiences for girls and boys.
Teaching Robotics
_____ programming happens when students create a virtual object and make it do things in response to programmed instruction
Object-oriented