Individual images that make up an animation sequence.
Frames
Provides legal protection to authors of original works, starting when a work is fixed in a tangible form. It covers both published and unpublished works, granting exclusive rights to the creators.
Copyright
The specific group of individuals for whom the animation is intended.
Target Audience
Small dots that form on-screen images.
Pixels
A sequential representation of animation frames, showing the progression of time and events in the animation.
Timeline
A legal permission granted by a copyright holder to allow others to use, distribute, or modify their copyrighted work under specific terms and conditions.
License
A document required for recognizable private property in a photograph, granting permission for its use in commercial or public contexts.
Location Release
Refers to the clarity and sharpness of an image, determined by the number of pixels per inch (DPI) or pixels per centimeter (PPC).
Image Resolution
Frames that define the start and end points of an animation transition or movement.
Keyframes
A legal doctrine that allows limited use of copyrighted material without permission for purposes such as criticism, commentary, news reporting, teaching, scholarship, or research.
Fair Use
A preliminary version or model of a product or project, used for testing and evaluation before the final version is developed.
Prototype
A measure of image resolution, indicating the number of dots (pixels) that fit into one inch on a printed image.
Dots-per-inch (DPI)
Separate levels in an animation where elements are placed.
Layers
Creative works that are not protected by intellectual property laws, allowing anyone to use, modify, and distribute them without permission.
Public Domain
A visual representation that displays the progress of work completed in relation to the planned work over time. It helps in tracking project schedules and deadlines.
Gantt Chart
Images made of pixels, where each pixel contains color information.
Rasterized Images / Bitmap Images
The process of adding shading, color, and texture to a 2D or 3D wireframe to create a realistic image or animation.
Render
Refers to creations of the mind, encompassing copyrights, trademarks, patents, industrial design rights, and trade secrets.
Intellectual Property
Objectives that the animation aims to achieve for the client. These goals could include increasing brand awareness, driving sales, educating customers, or promoting a specific message.
Business Goals
Images defined by mathematical equations, allowing them to be scaled without losing quality. Vector graphics are resolution-independent.
Vector Images