Inside the Headset
GameObjects
Unity Essentials
Building with Assets
Potpourri
100

This term describes a common side effect of VR where the user may feel dizzy or nauseous.

What is motion sickness?

100

This Unity component is responsible for the allowing a GameObject to obey the laws of physics.

What is rigidbody?

100

This is the hotkey in Unity to switch to the Move Tool.

What is W?

100

This is the digital marketplace where you can download or purchase assets for Unity development.

What is the Unity Asset Store?

100

This is the component you need to add to a GameObject to give it sound effects

What is an Audio Source?

200

This is the name of the interface that enables interaction between a human and a computer in VR.

What is user interface?

200

In Unity materials, this property determines the base colour of an object and can include a texture map.

What is albedo?

200

This Unity panel is used to view and manage the content/assets of your game.

What is the project panel?

200

This color indicates that an asset is a prefab.

What is blue?

200

In Unity, this is what the Target Platform need to be changed to when building for the Quest.

What is Android?

300

This is a type of VR headset that requires a compatible PC in order to operate.

What is tethered VR headset?

300

This is a type of primitive GameObject.

What is cube, sphere, capsule, cylinder, plane, quad?

300

This is one way to customize the background in a Unity scene.

What is changing the skybox?

300

This Unity feature is used to view and manage the packages used by your project

What is the Package Manager?

300

This is the scripting language used in Unity for creating behaviour, interactions, and game logic

What is C#?

400

This terms refers to the visual point of view of the user in VR.

What is camera (or VR camera)?

400

This Unity feature allows you to group different GameObjects together.

What is parenting (or hierarchy)?

400

This Unity component is used to add custom behaviour to a GameObject.

What is a script?

400

This component is a special type of component that allows fully configured GameObjects to be saved in the project for reuse.

What is a prefab?

400

This Unity features allows you to test your VR application without leaving the editor.

What is Game View (or Play Mode)?

500

This term refers to the combination of VR with physical movement or interaction in the real world.

What is room-scale VR?

500

This is one of the components that every GameObject has.

What is transform?

500

This is the C# function which is used to spawn GameObjects.

What is Instantiate()?

500

This is the prefab provided by Oculus Integration for VR camera setup.

What is OVRCameraRig?

500

This is one of the reasons why your UI canvas may be invisible.

What is the render mode is not set to Worldspace?

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