Structures
A set of step-by-step instructions that must be executed to result in a solution or to perform a task.
Algorithm
Expressions that result in the value of either true or false.
Boolean
An object that is used to calculate or evaluate a value or values.
operator
A named unit of code that performs a task or causes an action to take place.
function
A definition or blueprint used to create a particular type of object.
Class
A structure that contains a list of instructions that the computer follows one by one from top to bottom.
Sequence
Used to store data in the computer’s memory that the computer will access and manipulate when executing a program.
variable
Tests if two variables are equal or not, will return true or false (==, !=, <,>)
Comparison Operators
The value that is passed to a method when it is called so it knows what to do.
Argument
An instance of a class.
Object
A structure that allows the computer to make a decision between alternative conditions.
selection
A combination of variables, values, functions and operators which is evaluated and produces another value.
Expression
Tells a program what to do it both conditions are true, one condition is true, or neither condition is true.
(&& AND, || OR, ! NOT)
Logical (Boolean) Operators
An action that takes place while a program is running, such as clicking a mouse or pressing a key.
Event
The various characteristics of an object.
properties
A structure that instructs the computer to repeat a set of instructions until some condition is met.
loop
A combination of variables, values, functions and operators which is evaluated and produces another value.
Concatenation
Math symbols used to perform basic functions in your program (+, -, *, /)
Arithmetic Operators
A function used to tell the program what to do when an event occurs.
Event Handler
The actions that an object can perform.
methods