Neurobiology and Peer Pressure
Arcades and Games
100

A behavior involving actions with uncertain outcomes.

Risk-taking

100

Arcades use this type of environment to grab your attention and keep you playing

Flashy Environment

200

A neurotransmitter involved in reward, motivation, and promoting risk-taking behaviors.

Dopamine

200

Arcades not having this makes you lose track of time

Clocks

400

A type of peer pressure that involves non-spoken persuasion.

Unspoken Peer Pressure

400

This arcade game concept explains why you spend more money despite loosing money.

Sunk Cost Fallacy

700

A brain region is the reward system that releases dopamine with social approval

Ventral striatum

700

This arcade game concept involves "almost winning", which encourages one to continue playing

Near Miss Effect

100000

DOUBLE OR NOTHING: Adolescents show a greater activation in which two brain regions when in groups, promoting risk-taking (both or no points)

Orbitofrontal Cortex and Ventral Striatum

100000

DOUBLE OR NOTHING: What was the name of the behavioral psychologist that described one of the concepts arcade games use?

B.F. Skinner

M
e
n
u