The first infamously hard Mario level since 1990, here you have to watch your step and keep moving to avoid being burned
World 9-7/New Super Mario Bros. Wii
The level's name may mean crown in Italian, but it later became a disease, which was anything but absolutely kingly
Corona Mountain
This enemy functions similarly to a 3D enemy but they don't push you around
Snailicorn
A cut Mario 64 enemy looks very much like the first boss of this game
Motos
Even though it is the largest board in the series, it still remains at a fan-favorite status even to this day
Western Land
A concept that ties directly to the brothers' origins, with them flipping down into the desert undergrounds to find the source of the problem
World 2-3/New Super Mario Bros. DS
In order to access the final level of the 2nd part of the game, you need to beat at least the first mission of this stage
Dire Dire Docks
A shiny recolor of a common enemy, instead of being restrained its on the loose homing in after you
Silver Chain Chomp
Originally just a basic test course to see how the game's physics worked, the idea would eventually be revisited much later
Dokan Course
This board is almost impossible to have an exact replica of twice in a row, if ever
King Boo's Haunted Hideaway
The first time that continuity was used the Mario series according to the manual, the ruins and enemies of this course came from the events of the previous game
Sunken Ghost Ship/Super Mario World
The theme for this level hasn't been seen since 1996, combining old and new mechanics together to make a trip back in time by rewinding the clock
Clockwork Ruins Galaxy
Mario gained this move in this game, as did this brand new enemy, being able to fight back in the same way
Buster Beetle
It can only be seen by camera glitching into the floor of Mario Sunshine, where you can see an enemy that looks similar to the most famous one of all
Despite being the first game to not feature banks, you still have to pay a Koopa some money
Koopa's Sea Soiree
This is the only Mario level where you cannot die to normal enemies
World 7 Fortress-1/Super Mario Bros. 3
This level subverts a typical Mario speedrun by turning it into a role reversal
The Great Goal Pole
This is the only enemy in Superstar Saga requires you to return to a previous area that you have beaten to fight it
Anuboo
In the official book of this game, one of the first ideas created involved this tower-like area that can mostly be pieced together by the remaining assets
Starman Fort
Many of the boards are based off the characters but this board is the character
DK's Stone Statue
The first time in the series a level reused the exact same layout as another one
World 5-3/Super Mario Bros.
Mario gets put into a level in the style of a different game series that had its 25th anniversary at the time
World 5-2/Super Mario 3D Land
Appearing in only one level of main game and once in a spin-off, this subspecies of a 1990 enemy is very small and prone to farming
Squiggler
A planned sequel for 2 different fan favorite games that was eventually scrapped because of the console's failure, however the concept was revived later on
Super Mario's Wacky Worlds
The soundtrack of this board is very famous, even making a brief appearance in the Mario Movie's soundtrack of a climatic scene
Wario's Battle Canyon