Emotions
psychology principles
Constructivist principles
100

It can influence emotion—for example, through our appraisal of a situation

Cognition

100

It refers to a learning process whereby two events (or stimuli) that closely follow each other become linked because they happen repeatedly over time.

Classical conditioning

100

A way for the computer to teach people

serious fun/ gamification

200

it helps us make a decision that has moral consequences or simply help us choose between two options (or more) that are similar in terms of cost/benefit.

Emotions

200

A process whereby rewards and punishments are used to modify a behavior.

Operant conditioning/ instrumental learning 

200

A type of learning by association between a stimulus and a response that is repeated over time.  

Conditioning

300

We perceive a loss as having more weight than a gain of comparable value

loss aversion

300

Behavior that is followed by the withdrawal of a punishment

negative reinforcement

300

we learn by...

doing

400

The thing that forces your attention to negative or positive outcomes that may occur following a certain behavior

Somatic markers

400

behavior that is followed by a reward

positive reinforcement

400

Takes into account the mind limitations in order to design a more effective learning environment (perception, attention, memory, motivation, emotion).

Cognitive psychology principles for learning

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