Dystopian Elements
Symbolism
Characters Part 2
Characters
Types of Conflict
100

Animals are known only as "fictional," climate and terrain control

Natural world is forbidden

100

Freedom, journeying through memory

Sled

100

Newchild who is not growing at the rate he is supposed to 

Gabriel / Gabe

100

Protagonist of The Giver

Jonas

100

Jonas and Gabriel fight through rough terrain and snow when leaving the Community.

Man vs. nature

200

No colors, only time differences are acknowledged are when 12s are getting their assignments

Citizens conform to expectations, individuality discouraged

200

Knowledge, forbidden knowledge

Apple

200

Red-haired female who becomes a Caretaker of the Old

Fiona

200
Thinks newchildren are cute, says she wants to be a birthmother, younger sister of Jonas

Lily

200

Jonas argues with Asher about playing games of war.

Man vs. man

300

There are speakers and screens in each house and around the community, only the Receiver of Memory can turn these off

Citizens under surveillance

300

Hope and new beginnings

Gabriel

300

Jonas's close friend, becomes Director of Recreation

Asher

300

Nurturer, releases one of the twin boys

Father/Jonas' father

300

Jonas learns he is allowed to lie as part of his assignment (and his thoughts about that)

Man vs. self

400

Only the Receiver of Memory has books, most citizens only have the rule book

Information is restricted, independent thinking and freedom also restricted

400

Escape

The river
400

"Failed" Receiver, her name is no longer spoken or used in the Community

Rosemary

400

Works in the justice department, mother of two

Jonas' mother

400

Jonas and the Giver plot Jonas' escape

Man vs. society

500

Everything is "perfect," no one questions what happens, citizens don't truly try to change anything

Propaganda is used, society is an illusion of a utopia or perfect world

500

Capacity to "see beyond," unique abilities among sameness

Blue eyes

500

Announces the assignments for the new 12s

Chief Elder

500

Rosemary's father, most important elder

The Giver / The Receiver of Memory before Jonas

500

The screens/speakers are always present and can not be turned off except by the Receiver of Memory

Man vs. technology

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