Who are the 'players'?
They compete in the gamified experience e.g. employees or customers
When are the mechanics known?
These are known before the start of the experience
What are the dynamics?
the type of player behavior that emerge as players partake in the experience e.g. bluffing, cheating,…
What are emotions?
These are a product of how players follow the mechanics and then generate dynamics.
Who are the 'Designers'?
They develop and design as well as manage and maintain the gamified experience
This shapes the environment of the experience e.g. who the player is playing against
Setup mechanics
How are these dynamics produced?
These are produced by how players follow the mechanics
Who are the 'Spectators'?
They do not directly compete in the gamified experience but whose presence wil influence how the gamified experience works.
This shapes the concept or goal of the gamified experience to be pursued.
Rule mechanics
Who are the 'Observers'?
They have no direct impact and can only watch from the outside. They are potential players or spectators.
It describes different types of instruments that designers embed to affect the experience while it happens
Progression mechanics
When the participant becomes part of the experience itself (physically or virtually)
Immersion
Who makes these decisions?
The Designers