How many seconds does a thrower have?
7 seconds
Name one type of throw.
Backhand
What does SOTG stand for?
Spirit of the game
What is the scoring area called?
End Zone
What is a cut?
run to get open
What starts the game?
The pull- the throw that starts each point of the game.
What's the safest catch?
Pancake catch
What do players do if they disagree on a call?
Replay the point
how many players on a standard team?
7 players
What's a turnover?
losing the disc
Name one way possession changes.
Drop, interception, out
What part of your body generates spin?
Wrist
give one example of good spirit.
helping opponent up, fair calls
whats the length of a regulation field?
70x40 yards plus 25 yard ends
What is a layout?
diving catch
What happens after a point is scored?
teams switch ends and restart with the pull.
What does a pivot foot do?
Is taunting allowed?
no
Name one handler role.
Throw, reset play
what's a force?
direction the defender makes the thrower aim
If a player catches the disc in the air and lands with one foot out of bounds, is it a goal? Why or why not?
No, it's not a goal. Both feet (or the first point of contact) must land in bounds for the catch to count.
Explain how to correctly throw a forehand (flick) using grip, stance and release. Name at least 2 key coaching points.
Use a split grip (forefinger and middle finger under the disc), stand side-on with pivot foot forward, flick the wrist with snap at release. Coaching points: “flick the wrist,” “keep the disc flat,” “step toward your target.”
Describe a situation where two players disagree on a foul call. What is the correct Spirit of the Game-approved process to resolve it?
They should calmly discuss the call, explain their perspectives, and try to agree. If they cannot agree, the play is redone from the last uncontested point. No yelling, no arguing, mutual respect must be shown.
In a vertical stack offence, explain the roles of the handlers and cutters. Why is spacing between players important?
Handlers stay near the disc to reset the play and make short throws. Cutters make runs downfield to receive passes. Spacing prevents defenders from blocking multiple players and allows clean throwing lanes.
What is a “turn and burn” cut, and when is it used in Ultimate Frisbee?
A “turn and burn” is when a player fakes toward the disc, then quickly cuts deep downfield. It’s used to create separation from a defender and receive a long throw (huck).