Wit, Mirth and Laughter
What is the cognitive process that elicits humor, the emotional reaction to humor, joy and pleasure and a physical expression of humor?
Important Aspect of the Learning Process that Occurs After a Game
What is debriefing?
Cognitive Theory of Humors' Focus
What is language, knowledge, situation and reasoning?
Negative Form of Humor
What is sarcasm?
Generation with Strong Affiliation Needs
What is a millennial?
Physical Benefits of Humor
What is reduced stress, increased productivity, and enhanced creativity?
Nursing In-Service Training Games
What is a crossword puzzle, word search and bingo?
Assignments That Can be Repeated until Competence is Achieved
What is a challenge?
Counterproductive Humor (1 Example)
What is causing fear/hostility, decrease self-esteem/motivation, and disrupting thee community within the classroom and work setting?
The _____ Learner Appreciates Classroom Humor Relevant to the Course Content
What is an adult learner?
Preferred Types of Humor According to Students (Two Types)
The Most Salient Feature of Gaming in Education
What is immediate feedback?
Group-Based Activities that Foster Teamwork and Critical Thinking
What is a quest?
Humor Has the Potential to be Offensive, Especially With _____,______,______ Issues
What is ethnic, cultural or gender issues?
Computer/Technology Comfort Required for These Participants
What is both the students and faculty/trainer?
______ ______ of Humor and Humor Context Remains Important when Using Humor in the Classroom, Especially as Classes Contain more Diverse Population
What is cultural awareness?
Best Type of Gamification for Skill-Based Knowledge
What is a board or card game?
The Affective Component of Humor Engages the _____ _____, thereby enhancing both short-and long-term memory
What is the limbic system?
Lack of Firm Timekeeping Prevents this Important Phase of Gamification
What is closure or debriefing?
Some Studies Have Shown that ______ Impacts the Acceptance and Use of Humor
What is gender?
As Identified in ______ Study, Humor is Used as a Tool to Relieve Stress, Create a Healthy Learning Environment, Gain Attention and Motivate Students
Earliest Recorded Use of Games for Educational Purposes
What is war games, 3000 years ago?
Adventure Games that are Adapted to Teaching Problem Solving, Hypothesis Testing, and the Affective Domain Outcomes
What is a simulation game?
Four Issues/Barriers to Gamification in Education
What is timing, competition, initial high costs of running and developing a game, unmet needs of participants and closure?
Gaming Creates an Environment that Uses Multiple Learning Styles
What is visual, auditory, and kinesthetic?