User Interface of UE4
Blueprintss
Game inners
Materials / models
animate /audio
100

The Level ____________ panel displays the editable properties for a selected Actor.

Details

100

How to add nodes to blueprints?

right click OR drag off of a node

100

____________ creates a parent-child relationship between two or more Actors where the child Actor’s transforms become relative to the parent’s transforms by default.

Attaching

100

In terms of materials, what is 'Base Color'?

The color or texture of a surface. Used to add detail and color variations.

100

In Unreal, models are referred to as...

meshes

200

If you multiply a texture brightness by zero (0), what color would the resulting texture be?

Black

200

What is the WHITE line between two nodes?

execution line

200

In terms of materials, what is 'Specular'?

Controls the shininess of non-metallic surfaces.

200

Which of the following does a material NOT determine?

Base color, specular, roughness, texture

Texture

200

If I wanted it to make a noise each time my character took specific steps, what could I use?

Animation Notify

300

When creating a widget, what appears automatically, looks like a flower, and is surrounded by a red box?

Anchor medallion

300

What node runs every frame?

event tick

300

In terms of LinearInterpolation, what range of values is expected? (remember BananaCounter project)

0 - 1

300

In terms of materials, what is 'Metallic'?

How “metal-like” a surface is. Generally, a pure metal will have the maximum Metallic value whereas fabric will have a value of zero.

300

What node is needed to change the pitch of a sound?

Modulator

400

In the Level Viewport, you can switch between Perspective and ____________ display modes.

orthographic

400

The three collision response types are ____________.

Ignore, overlap, block

400

The____________ is a collection of C++ or Blueprint classes that manages the rules of the game, handles player input, and defines the avatars, cameras, and player HUDs in UE4 projects.

Gameplay framework

400

The ____________ in UE4 allows you to modify and set the default preferences for Static Mesh assets.

Static mesh editor

400

If you want a Static Mesh Actor to be lit in real time, you should change its Mobility setting to ____________.

Movable

500

The____________ is a collection of C++ or Blueprint classes that manages the rules of the game, handles player input, and defines the avatars, cameras, and player HUDs in UE4 projects.

gameplay framework


500

Name 3 types of widgets

Text, image, button

500

The ____________ is the definition of the game, including things like the game rules and win conditions. It only exists on the server. It typically should not have much data that changes during play, and it definitely should not have transient data that clients need in the Level.

Game mode class

500

In terms of materials, what is 'Roughness'?

A surface with maximum roughness will not have any shininess. Used for surfaces such as rock and wood.

500

__________________ is a process performed to give the impression that the audio exists in 3D space. Sounds coming from the left will be heard in the left ear and vice versa.

spatialization

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