When you forget where you are and it feels real.
Presence
A self-fulfilling prophecy whereby people's social expectations lead them to behave in ways that cause others to confirm their expectations.
Behavioral Confirmation
This term, coined by Sheridan, refers to presence caused by virtual reality technologies.
Virtual Presence
Developed by Albert Bandura, this posits that people model behaviors they see others perform.
Social Learning Theory
This VR film festival takes place in New York.
Tribeca Festival
An element that catches the viewer's attention in a VR film.
Narrative Magnet
This changes a person's behavior when the avatar does not look like the person but behaves like the person.
Proteus Effect
This term, coined by Marvin Minsky, emphasizes the possibility that human operators could feel the sense of being physically transported to a remote work space via teleoperating systems.
Telepresence
If someone believes they do not have the ability to lose weight or gain shape, this is a failure of ______.
Self-efficacy
How many arms do lobsters have?
8
The three dimensions of presence.
Personal, social, environmental
This word describes the effect of a brief exposure to a concept affecting a person's perception of behavior.
Priming
Life-like creation of the physical world by providing rich sensory stimuli.
Perceptual Realism
The conversational agent who operates at the world's largest computer museum in Germany.
Max
The two games that Nick Yee studied.
World of Warcraft and Everquest
Three ways to measure presence.
Behavioral reactions, vestibular reactions, physiological reactions
The three types of homuncular flexibility.
Ipsimodal mapping, sensory substitution, parasynthetic expression
Three examples of sensory suppression in a movie theater environment.
Dimming the lights, soft comfortable seats, sound volume, social rules
This game was used by Nick Yee to give people an avatar that resembles an obese version of the research participant's physical appearance.
Second Life
A football team known for aggressive play and frequent penalization.
Oakland Raiders
This person was the first to study ipsomodal mapping
Andrea Stevenson
In a split game, a person who has experienced a tall avatar was more likely to ______.
Make unfair offers
An increasing pattern in media interface development, coined by Frank Biocca.
Progressive Embodiment
In her book Life on the Screen, Sherry Turkle describes her experience observing people socially interacting within ______.
Multiuser Domains
Name two non-human avatar types in World of Warcraft.
Blood elf, night elf, dwarf, gnome, pandaren, goblin, worgen, undead, tauren, troll, draenei