Pre
production
Artists
Secrecy
Game
Designers
Engineers
100

Complete the prcoess: 

Concept -> ___ -> Production

what is preproduction

100

A model texture is called what?

what is Skins

100

What is the most fundamental dimension of secrecy?

What is Speaking the Language.

100

Game designers come from different backgrounds (physics, graphic arts, journalism, etc.) and are usually what?

what is self taught?

100

what programming language do most engineers {in the industry} work with?

what is C/C++

200

What is the rule where the last 10 percent of a game feels like 90 percent of the effort?

what is the 90/10 rule

200

Generally Speaking, artists are trained in either what?

What is Fine Art programs or professionally minded institutions

200

 While secrecy is common around areas of the videogame industry, the process of preproduction is a ____, and not a closely guarded secret.

What is black art
200

Designers have ____ skills that allow them to deconstruct games, examine their core elements and mechanics, and determine the underlying rules & structure of a game.

what is analytic.

200

 Engineers translate design mechanics into what?

what is programming languages.

300

Preproduction involves a lot of what?

What is documentation/prototyping

300

 Preproduction can be difficult because artists have to balance their art skills with what?

What is Technical knowledge.

300

Secrecy can be ____ because it provides foundation for fruitful conversations across disciplines

what is Productive

300

 For would-be designers, making the leap from talking about games to constructing games is what?

What is The critical gap

300

Engineers allow the game to read data produced by artists and designers instead of placing the information into the code themselves. This enables more ??? between the engineers and artists/designers

what is collaboration?

400
At every point of pre-production, communication from ____ offer clarity, fidelity and creativity to complement the ______ mechanics and messages in a way that ____ can assemble into a final product.

what is artists, designers, engineers.

400

What is something Artists come into conflict about with designers/engineers.

what is technological limitations.

400

What is an attempt by developers and the industry to hold themselves apart, as distinct from other industries?

what is secrecy.

400

The essence of game designers is to embody “teasing out underlying systems and structures” and ___?

What is instrumental play

400

Engineers construct the means by which designers can adjust the parameters of design mechanics, even though the parameters may change drastically. They refer to this abstractly as what?

what is data driven

500

Also known as the early phases of preproduction, it is the phase of game development where artists, designers, and engineers define the foundations of a fledgling game

what is a concept

500

What type of artist understands the dramatic effects of illumination to set a games mood or tone?

What is Lighting artist?

500

What is having one example of everything that would go into a game: examples of every special effect, every game mechanic, and one feature-complete sample level. Typically referred to as “VS

What is Vertical Slice

500

The nuanced language of game design lets developers discuss ___ and ___ within a game?

what is abstract & complicated systems.
500
Engineers and designers spent a lot of time constructing a videogame's ____ and ___ -____.

what is foundation & underlying systems.

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